This code adds in the details to move the spider left and right on the screen.
using SplashKitSDK;using static SplashKitSDK.SplashKit; const int SCREEN_WIDTH = 800;const int SCREEN_HEIGHT = 600;const int SPIDER_RADIUS = 25;const int SPIDER_SPEED = 3; // Set the spider in the center of the screenint spiderX = SCREEN_WIDTH / 2;int spiderY = SCREEN_HEIGHT / 2; OpenWindow("Fly Catch", SCREEN_WIDTH, SCREEN_HEIGHT); // The event loopwhile (!QuitRequested()){ // Handle Input if (KeyDown(KeyCode.RightKey) && spiderX + SPIDER_RADIUS < SCREEN_WIDTH) { spiderX += SPIDER_SPEED; } if (KeyDown(KeyCode.LeftKey) && spiderX - SPIDER_RADIUS > 0) { spiderX -= SPIDER_SPEED; } // Draw the game ClearScreen(ColorWhite()); // Draw the spider FillCircle(ColorBlack(), spiderX, spiderY, SPIDER_RADIUS); // Show it to the user RefreshScreen(60); // Get any new user interactions ProcessEvents();}