Fly Catch
Now try to convert the most recent iteration of your Fly Catch game. Again, the logic and functionality of the game should remain the same.
One difference in syntax is how you access the key codes in SplashKit between C# and C/C++.
For example, in C# you used KeyCode.LeftKey
.
In C/C++, this becomes just LEFT_KEY
.
With this information, try to write a C/C++ version of Fly Catch. Use our solution if you get stuck, but try to leave it as a last resort.